Author: Chris Wickham
Dustwallow Marsh is an ancient swamp which lies on the eastern coast of Kalimdor. A dense thicket of trees obscure the morass and the region's humid climate has allowed many wild creatures such as raptors and crocolisks to thrive. Underground springs keep the soil wet and muddy for the many creatures who call this fetid marsh home. Following the Third War, both the Horde and Alliance have attempted to establish permanent settlements in the swamp, but its extreme terrain and climate has often been a hindrance. Jaina Proudmoore and her expeditionary force has established the Alliance bastion on Theramore Isle on the east coast, but have not extended their presence far beyond it. The Horde maintain a stronghold at Brackenwall Village to the north while the neutral goblin town of Mudsprocket lies on the southern border.
This forbidding swamp did receive new musical cues following the release of World of Warcraft: Cataclysm, but they are all variations on the region’s original music, Soggy Place composed by Derek Duke. As inferred by its title, Soggy Place accompanies all regions that share a swamp or bog-like quality, such as Un'Goro Crater or Swamp of Sorrows. These pieces largely consist of growling brass and thunderous percussion fragment, which hesitantly emerge and sink back into the stagnant atmospheric synthesisers. The resultant ambience is a muddy and viscous mixture of low-register sounds which refuse to develop, giving Dustwallow Marsh a bleak, fetid quality. Composer Duke has spoken in the past about his affinity for exotic woodwind; this is reflected here with his use of a pan flute, which occasionally permeates the texture with a turbulent, improvised melodic line. The use of this more 'primitive' instrumentation helps to reflect Dustwallow Marsh's primeval quality; an almost prehistoric land that remains largely untouched by civilisation to this day.